3/14/02 |
More concept art
for LowAmmo. Hope to have some colored pics and new demo by 3/16/02. |
3/14/02 |
New playable demo of LowAmmo. |
3/13/02 |
Added new concept art for shockwave
project. Working title: LowAmmo. Check it out here. |
3/12/02 |
Beginning planning of a small, untitled shockwave game. |
3/12/02 |
New version of g0rpg available. It isn't much
different from the user's POV. New source to go along with it. |
3/12/02 |
Added a Links section and a link to Prodigy
Games. |
3/1/02 |
There's technically a new version of g0subs, but it's so
similar I'm not even posting it. We'll wait for more
enhancements. There is a g0rpg up now. There's not much to it
yet, but you can now see a few of the basics from the player
perspective. Beginning work today on g0civ. |
2/25/02 |
Instead of putting a billion revisions of g0rpg code in the
download section, that file will just change whenever I post a new
one. It's so early on in the process, I'm not even keeping old
versions yet. Still just essentially "brainstorming." |
2/25/02 |
Version 0.04 of g0subs now available for download.
It's not much different but I tweaked the timing a lot. How does
this one "feel"? |
2/20/02 |
g0rpg progress has been slow but steady. I've finally
made the base class and have begun adding details to it. It handles
all the dynamic addressing. Grab it from the download section. |
2/18/02 |
We've begun work on g0rpg. It employs a unique and
generalized "objective-setting" system for creatures.
Hooray for C++ inheritance. |
2/17/02 |
<g1> web site online! |
2/15/02 |
Well - after v-day celebrations and whatnot, I finally
finished version 0.03 of g0subs. It's on the download page. |